Given that the focus of 7.1 has almost entirely been about the new raid and daily area, not the story, I recommend keeping your expectations low. It wasn’t even confirmed that we’d be getting new story content at all with 7.1 until the announcement from a couple of weeks ago that Charles Boyd would be leaving BioWare. I suspect that it will be similar in length to a Chapter, but again, we just don’t know. Just like the new story on Manaan, we don’t have any information about how long it will be. In addition to the Republic and Imperial story arcs on Manaan, we get more story about Malgus, Elom, and the Twi’lek padawan from the Disorder trailer named Sa’haar Kateen. It contains also detailed information on all reputation rewards and vendor items as well as secret achievements. The complete guide to all Daily and Weekly Missions on Manaan is now available. Manaan will also feature its own reputation system and vendor with a bunch of goodies including an adorable turtle pet! Hopefully, BioWare addresses this soon by granting you access so long as you have completed the story on at least 1 toon (like via achievements) or by just completely decoupling the daily missions themselves from the story. This isn’t technically out of the ordinary, but it’s been less of an issue in the past because of the convenient mission skips that BioWare has included in the past.įor example, you don’t have to do Ziost and Iokath on every toon if you do the Inflection Point mission. Unfortunately, in order to gain access to the daily missions on each toon, you’ll need to have completed the Manaan storyline released with the 7.0 update. Manaan should offer a refreshing change of pace for players that do a bunch of dailies. The different areas are also pretty visually distinct and are quite beautiful, in my opinion. They didn’t take very long to do and felt similar to CZ-198 and Ziost in terms of length. The dailies were available for testing on the PTS. My gut tells me that it’ll just be presenting the daily missions like Oricon, but more recent dedicated daily areas like Iokath and Ossus have had more extensive stories. At this time it’s unclear how long the new story on Manaan will be, but I wouldn’t expect anything too major. We get the new daily area on Manaan complete with additional Imperial and Republic story arcs. It’s possible we’ll eventually be able to purchase 340 gear from them as well, but that won’t be coming with 7.1. Mods will be available for purchase at 328 and 330 iRating after completing specific missions for a pair of fugitive Rodians on the Fleet. PvPers also have access to a new tier of 328 gear and gear for all players will continue to be capped at 328 inside warzones and arenas. Those that choose to prog on the new raid will have access to blue and purple gear ranging from 332 to 340 while players that stick to FPs, old operations, SM R4, and solo content (basically group finder and conquest stuff) will be able to obtain green and blue gear up to 330. New Gear Tiers and ModsĪs of 7.1 everyone has access to higher tiers of endgame gear. Or read the collective R-4 Anomaly Operation Guide to get a better understanding of how to start it, where its entrance is, what missions you can pick up and complete inside and the rewards from both SM and VM. If you need some help, check out the in-depth individual boss guides to the R-4 Anomaly Operation in SWTOR. The top and bottom wings actually look the same but are just at different points in the visual effect. There is a firey visual effect over the main part of the wings as well. In VM, Lord Kanoth has a very small chance to drop a very cool mount called Wings of Nihrot. You can play the Operati IP-CPT Watchdog Lord Kanoth Lady Dominique The story picks up after the Dxun operation, and you’ll need to complete the story mission for Dxun (Nature of Progress) in order to gain access to the story mission for R-4 Anomaly. You’ll be fighting these bosses on a Mass Shadow Generator space station. The R-4 Anomaly Operation is available in SM and VM exclusively in 8m (no 16m) and contains 4 bosses. It seems to me that BioWare plans to do a (much-needed) revamp for crafting, so we’ll be stuck with the current grade 11 tier, including augments and BioChem items for a good while longer. On its own, Update 7.1 is quite large and rivals some of the biggest patches the game has ever seen.īefore we get into the major features, I want to clarify that we will not be getting a new crafting tier with 7.1. Most of what’s coming with 7.1 was initially announced as part of the Legacy of the Sith expansion, but we ended up getting a fraction of that when 7.0 was actually released, making it easily the smallest expansion so far. SWTOR Game Update 7.1 Patch Notes (Official).Malgus Stronghold Decoration Portrait Giveaway.
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